Jake  Fazekas
Jake Fazekas
Lighting Artist
Fenton, United States

About

CG Lighting Artist
Bachelors Degree in Digital Animation and Game Design

Resume PDF

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Skills

Rendering3D Animation3D Modeling3D VisualizationTexturingVisual EffectsArchitectural VisualizationArchitectural DesignVFX

Software proficiency

Zbrush
Zbrush
Lumion
Lumion
Blender
Blender
Houdini
Houdini
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
3ds Max
3ds Max
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Arnold
Arnold
Octane Render
Octane Render
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects

Experience

  • Lighting Artist at Game Of Silks
    Boca Raton, Florida
    November 2022 - May 2023

    Responsibilities Include:

    -Set dressed environments in Blender for trailers, digital marketing collateral, and animated shorts.

    -Created the atmospheric lighting and art direction to go along with brand guidelines.

    -Optimized large-scale environments to render more efficiently and usable for other artists to utilize in the pipeline.

    -Created a Render Farm pipeline to efficiently render large scale trailers and animations.

    -Worked closely with the animation team to ensure Alembic files from Maya were imported properly into Blender for trailers and animations.

    -Worked closely with the Art Director to build a functional and optimized 100-acre farm environment that will used in Unity for Game of Silks.

  • Technical Artist at SwivelMeta
    Austin, United States of America
    February 2022 - November 2022

    Responsibilities Include:

    -Created Metaverse worlds with the purpose to enable social commerce.

    -Created and pitched mood boards to clients.

    -Utilized feedback from clients to create accurate representations of what they were envisioning for their Metaverse spaces.

    -Modeled and textured the architecture, environmental assets, and optimized each assigned Metaverse project.

    -Tasked with producing efficient light maps in Blender that are functional with Hubs Mozilla.

  • Technical Artist at Swivel
    Austin , United States of America
    October 2021 - February 2022

    Responsible for prepping and optimizing 3D office spaces designed by the modeling team, to ensure that office spaces are produced efficiently to maximize optimization and visuals for real time functionality.

    Primary Responsibilities Include:

    -Optimizing geometry and textures to reduce draw calls in order to increase performance in real time.

    -Creating dynamic real world lighting setups to follow visual reference.

    -Light baking.

    -3D modeling/ topology cleanup.

    -Collaborate with lead designers to ensure the pipeline is running smoothly.

    -Teach other fellow artists proper workflows to maintain standards across projects.

  • Render Artist at John McCarter Construction
    South Lyon, United States of America
    May 2021 - August 2021

    Responsibilities Include:

    -Using Blender to model the exterior of clients homes based off of CAD drawings.

    -With the provided references from clients, I would have to create the final textures, lighting and set dressing of the clients homes to show what their home would look like after building renovations would be finished from the builders.

  • Concept Artist at House of Kibaa
    Vancouver, Canada
    February 2021 - May 2021

    Responsibilities Include:

    -Concepting what the interior/exterior of the sci-fi Metaverse space for House of Kibaa.

    -Modeling and texturing the interior/exterior of a sci-fi Metaverse space for House of Kibaa.

    -Lighting and rendering of the interior/exterior.

    -Set dressing of the interior/exterior.

    -Rendering of a final MP4 showcasing the interior/exterior.

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