Cool Tone Lighting Setup VS Warm Tone Lighting Setup
Real Time Footage
I haven't done much personal projects in a little bit, but with Unreal Engine 5 being huge at the moment, I thought it would be a fun idea to try and replicate a render that I did in Octane, which is my go to render engine, and try to recreate a similar result in Unreal Engine 5.
I would have to say the results are actually insane. I have always been a bit timid of learning Unreal Engine, especially for lighting because I know there a ton of moving pieces involved in the workflow of Unreal Engine, but once using Unreal Engine 5 for the first time, I don't think I will be using any other engine from here on out.
When it came to the actual lighting aspect for this project, I tried to mimic the same type of lighting setups and color tones that I originally did in Octane so I could get the most accurate comparison possible of what render engine in my opinion produces a better end result. The props in the scene are Quixel Megascan assets as well.
Without a doubt Unreal Engine 5 was able to keep up with the results of Octane and proves that it can most likely compete with most production render engines.
I also did this project to prove a point not only to others, but myself that I am able to hop between different render engines based on the job. I know without a doubt that I am a noob at Unreal Engine and have always stood to engines like Octane, Keyshot and V-Ray, but I wanted to show that I was more then capable of getting a result that I would get in an engine like Octane and deliver that same result if not better inside of Unreal Engine.
All in all this was a super fun project and I'm not going to list out everything cool about Unreal Engine 5, you just have to try it out yourself!
Enjoy!